Producing efficiency to food insecurity with Balanced

Role

Product and 3D Designer

Tools

Figma, Spline

TEAM

+3 members

CONTEXT

Balanced is an app and vending system designed to tackle food insecurity among Sydney university students. With living costs rising and existing food aid often inconsistent or lacking nutrition, Balanced provides affordable, pre-portioned meals accessible directly on campus through a seamless mobile and kiosk experience.

Problem space

Focusing on The UN's Sustainable and Development Goal 2: Zero Hunger

The increasing cost of living crisis in Sydney makes it difficult for residents to access affordable and nutritious food

Parental sacrifices

Prioritising food provision for their children in return of sacrificing their own health

Mental health challenges

For students, these pressures can contribute to a mental health decline inducing stress and anxiety, and shifting focus away from education

Fast food = fast fix

Families who are trying to save costs will naturally gravitate towards fast food, but will increase their long-term risk of illness and diseases

The greater problem?

Current solutions fail to offer a sustainable, long-term approach that can provide products to meet the growing needs of the affected population. This gap inspired my team to develop Balanced as a targeted response to the problem.

Research

What does global hunger really look like beyond statistics and reports?

In 2023, over half a million Australian households struggled to put food on the table. Particularly in Western Sydney, research highlights strategies these communities were actively seeking from their community

83.8%

Local fruit and vegetable production

81.5%

Local fruit and vegetable production

76.3%

Local fruit and vegetable production

56% of people received NO help at all

Out of 1.3 million people, this amounts to approximately 728,000 people.

Market Analysis

Food insecurity had been address through initiatives but gaps still remained. Food for Change, OzHarvest, EndFoodWaste, and Food+ with Care all showed similar limitations and strengths

Scalable

Technology integration

Accessible

External collaboration

Triangulation

To validate patterns and highlight demographic differences in accessibility, affordability, and nutrition.

30

Questionnaire respondants currently experiencing living cost pressures and demand

12

Interviews from participants residing in rural, remote, or urban areas struggling with food

10

Online ethnography collects from social media posts on Quora, TikTok, X, Reddit, and Facebook

Sacrifice

Parties, dinners, and social events were sacrificed for financial budgeting

Awareness

Help schemes available are not utilised due to lack of awareness and social stigma

Population

Majority of the affected are University students who study fulltime

Values

Fourteen out of thirty respondants valued finding cheap but quality rich foods

Key takeaways

  • Households aren't getting enough access to affordable fresh produce. Staple goods become luxury items

  • Sustainable methods will lead to long-term scalability

  • Technology integration creates efficiency

  • Create accessible engagement with wider community for collaboration

analysis & synthesis

Reframing our focus to centre the people we are designing for

Three major themes emerged circulating around:

theme 01
Habit formation

Creating convenient routines reduces grocery and financial anxiety

theme 02
Priority Management

Focusing on essential needs over lifestyle preferences when necessary

theme 03
Resource Efficiency

Strategic resource management ensures food security amid rising costs

Pivot point

Research shifted focus from lower socio-economic renters to university students. University students showed greater financial instability (unemployment, Centrelink reliance, seasonal work) compared to renter with employment.

concepts

Using typical design frameworks is good…but only if you can validate them

Using the Pugh Decision Matrix model to determine which concept was strongest

PUGH DECISION MATRIX

Help schemes focus on a donation-based charity model with volunteer-driven efforts. My team questioned this foundation.

What if there were no volunteers?

This critical question forced us to design a solution that is self sustaining and a model that functions independently without the need of mass volunteering efforts.

A lower-scoring concept revealed potential, not weakness

My team recognised that corporations generate massive food waste daily. Our strategic direction is to start locally with small businesses, solve the problem systematically, then scale impact.

To validate our strategic direction, we conducted online ethnography

"All this food waste through McDonald's across Japan for a $10 mass produced Pikachu promo, absolute insanity"

@okJLUV on X

"nah @StarbucksUK you should be ashamed of yourselves. In this big cost of living crisis we're in you're just throwing away food with complete disregard"

@MayaLege on X

"The amount of meat wasted, the plastic it's wrapped in, the disposable cups, the boxes everything comes in, disposable gloves, all of that to sell people (McDonald's) overpriced unhealthy food, to lazy people who can't cook"

@Accomplished-Emu-679 on Reddit

Extra online ethnography for validation
LEARNING

Assumptions and bias thinking don't lead to the right decisions

Although this refocus was a slight barrier in the design journey, it allowed my team to understand that design decisions need to be validated and justified with extensive research to ensure that our solutions will truly address the needs of those impacted.

Moving forward in the design, my team focused on:

  • Justifying every design decision

  • Testing assumptions

New problem statement

Students who rent in Sydney face ongoing challenges in accessing affordable and nutritious food due to financial strain, location burden, and inefficient food distribution systems, leading to rising food insecurity

dESIGN PRINCIPLES

Back to basics before fleshing out the concept

With lots of parts and ideas circulating around the design concept, it was easy to lose track of our focus

Dieter ram principles

This helped refine the approach and understand the goals of creating this product. This made sure that the vending machine solution wasn't just functional but meaningful, intuitive, and sustainable

the process

From research to sketches to deliverables. How we utilised each phase to strengthen the next

Step 1: Inspiration & Research

Traditional

Vending machines are nostalgic and offer a sturdy build

modern

McDonald's ordering kiosk for seamless user experience

Step 2: Key features extracted

App integration

A mobile app connects users directly to the machine, improving time efficiency by displaying real-time availability

Location

Machines were relocated from restaurant areas to university campuses to better align with on-the-go dining needs

Meal options

Set meal options replace full customisation, reducing decision fatigue while still offering variety

Step 3: Wireframing & System Design

sKETCHES

Rough sketches mapping out the physical design and the phone application

Design SYSTEM

Design system covering UI reusable components to ensure consistency across

Step 4: Mid-fidelity deliverables

Physical prototype

The kiosk screen as seen in the video which connects to the phone application

Video walkthrough

UI screens

Phone application

LOG-IN screen
USER PROFILE
HOMEPAGE
explore screen
Testing

Various features were tested through multiple methods to maximize the quality of feedback

Before finalising the design, my team conducted iterative user testing to understand what worked well, what didn't, and where students wanted more support

12 total users

12 total users


88 notes of feedback

88 notes of feedback


2 to 3 insights per feature

Three key findings emerged. Two validated the direction, but one revealed a critical gap.

User Experience

A mobile app connects users directly to the machine, improving time efficiency by displaying real-time availability

User Interface

Machines were relocated from restaurant areas to university campuses to better align with on-the-go dining needs

🚨

Missing features

Set meal options replace full customisation, reducing decision fatigue while still offering variety

Iterations

Testing broke our assumptions and made the design better

Testing revealed two critical issues. Each iteration addressed user feedback and refined the experience

Problem 1/2

Physical Accessibility

The issue: Poor ergonomics created friction. Users had to bend down to reach their items, an unnecessary barrier to a quick transaction

Solution: Relocated the pickup window at a mid-chest height, eliminating the need to bend down and ultimately makes the experience faster and more intuitive

BEFORE

AFTER

Problem 2/2

Information Transparency

The issue: No visibility into product availability. Students approached the machine without knowing if their preferred items were in stock, leading to frustration

Solution: Transparent product window and integrated real-time inventory updates through the mobile app. Students now know exactly what's available before they approach the machine. Reduces decision friction and time.

BEFORE

AFTER

high-fidelity

?

The high-fidelity was created on Spline

Physical Machine

The blah blah

Product Breakdown

The blah blah

Kiosk Screen

The blah blah

Mobile Application

The blah blah

DEMONSTRATION

Now that Balanced has been created, how do we use it in the real world?

Putting

Putting

Step 1: Phone Application

Use the phone application as a map to navigate towards vending machines closest from your current location or to find specific stock

Step 2: Physical Machine

After navigation, spot the physical vending machine on the streets or next to libraries and classes, all within the vincinity of University campus grounds. Locating it should be easy, as the blue sprout will illuminate brightly

Step 3: Kiosk Screen

Start ordering from the vending machine by interacting with the digital screen kiosk. Menu options are divided between different nutrient categories, making ordering easy and convenient

Step 4: Takeout box

Each order comes prepared in a takeout box, and is cooked, cut and chopped up before-hand by the volunteering restaurants. This makes meals faster and easier to cook for University students. Just follow the reheating instructions provided in the box and you're good to go!

video

Video render

Putting

recognition

Featured at the Graduate Fair

Putting

You've reached the end but I'd love to connect with you
You've reached the end but I'd love to connect with you